YOM is built on top of Avalanche. Decentralized cloud gaming networks now have a home, and the choice was made with the assumption that a full-fledged infrastructure is already in place. Sub-second finality, Sovereign L1 on the roadmap, and foundation grants supporting the vision.
Read🤝Avalanche
In case you missed it, YOM is built on @avax.
Our decentralized cloud gaming network has a home.
Subsecond finality. Sovereign L1 on the roadmap. and foundation grants that support that vision.
1000+ nodes. Over 40 publishers. $0.05/session.
This is… pic.twitter.com/oeswHMpg8x
— YOM (@YOM_Official) May 26, 2026
The numbers behind YOM’s existing network are real. 1000+ nodes, 40+ publishers, $0.05 session price. This combination makes Avalanche’s announcement more than just a chain choice. This is the foundation of cloud gaming, which is done differently.
Why Avalanche was the right choice
Cloud gaming infrastructure requires two things that most chains don’t offer at the same time. The speed of real-time streaming adjustments and the economics that work with session-level pricing.
Avalanche’s sub-second finality solves the speed problem. The network’s pricing structure makes $0.05 sessions actually viable. This is important when competing with centralized services that subsidize losses for years.
Sovereign L1 on the roadmap is the more interesting part. YOM’s dedicated chain means the gaming infrastructure gets its own economic environment, rather than competing with all other applications on a shared L1. This separation is important when routing GPU compute and managing micropayments at scale.
What the numbers actually mean
1000+ nodes means YOM has a real distributed infrastructure. Cloud gaming is death by latency, and geographic distance is death by latency.
1,000 nodes distributed around the world bring computing closer to players than a centralized GPU farm. More than 40 publishers means the supply side is already up and running. The game has been uploaded. The studio is actively working on this.
$0.05 per session is where it breaks the comparison with traditional cloud gaming. NVIDIA GeForce Now and Xbox Cloud Gaming run a subscription model that hides the actual cost per session.
YOM’s pricing is transparent and significantly lower. This is because the infrastructure is owned by a single company and does not subsidize GPU costs from broader revenues.
What this says about the future of cloud gaming
YOM’s pitch is direct. They fixed cloud gaming. Gamers run the network. Goodbye Steam, PlayStation, and Xbox. That framing is more than marketing. There is no doubt that the centralized gatekeeping model is reaching its limits, and that decentralized alternatives may indeed offer better economics and broader access.
The Avalanche Foundation’s grant supporting YOM shows that Avalanche views gaming infrastructure as a real category worth supporting at the foundation level. Combined with the Sovereign L1 Roadmap, the partnership is built on a long-term scale rather than a one-off integration.
conclusion
YOM is building on Avalanche with sub-second finality and is in the process of developing Sovereign L1, work supported by Foundation grants. The network already has over 1000 nodes running, serving over 40 publishers at $0.05 per session.
Cloud gaming with the right infrastructure is different from the centralized model we’ve seen for years. YOM is betting that the gamers running the network will produce better results than the subscription gatekeepers, and Avalanche is the chain that enables that bet.

